Zoo Goal! (2020)
ag.gameitem.AGID:
Playtime: 10
Min. Age: 6
Number of Players:
2
ag.gameitem.publisher:
Clementoni
Designers:
Francesco Berardi
Artists:
Massimo Di Leo
Mechanics:
Hand Management,
Simultaneous Action Selection
Beschreibung
Choose your team and challenge your opponent.
You will have 5 animal teams and lots of special cards for animated games that keep you on the edge of your seat!
Contents:
132 cards that include:
5 animal teams made up of 25 cards each. Most of the cards fall within the numerical range of 1 and 11, plus a possible special action. Some cards show a referee.
1 football pitch made up of 7 cards.
1 ball
12 goal counters
Choose your team and take your pack of 25 cards, then draw 3 cards.
Each player will have a covered card in front of them which must be turned over at exactly the same time that the opponent turns over theirs. The player with the highest card wins the tackle and moves the ball across to the next pitch card. Draw another card from your pile of cards and play again.
If the ball ends up on the pitch card with the penalty box and you win the tackle, the ball goes into the opponent’s goal and you score! Move the ball into a midfield position and start playing again.
On some cards there is a special action. Some examples: move the ball 3 cards forwards, stop the ball, beats 10 and 11.
When all the cards have run out, the first half of the match is over. The match finishes once the second half is over. The player with most goal wins.
—description from the designer
Choose your team and challenge your opponent.
You will have 5 animal teams and lots of special cards for animated games that keep you on the edge of your seat!
Contents:
132 cards that include:
5 animal teams made up of 25 cards each. Most of the cards fall within the numerical range of 1 and 11, plus a possible special action. Some cards show a referee.
1 football pitch made up of 7 cards.
1 ball
12 goal counters
Choose your team and take your pack of 25 cards, then draw 3 cards.
Each player will have a covered card in front of them which must be turned over at exactly the same time that the opponent turns over theirs. The player with the highest card wins the tackle and moves the ball across to the next pitch card. Draw another card from your pile of cards and play again.
If the ball ends up on the pitch card with the penalty box and you win the tackle, the ball goes into the opponent’s goal and you score! Move the ball into a midfield position and start playing again.
On some cards there is a special action. Some examples: move the ball 3 cards forwards, stop the ball, beats 10 and 11.
When all the cards have run out, the first half of the match is over. The match finishes once the second half is over. The player with most goal wins.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-04 06:02:53.197